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What Makes Whispers of Taiji Different
KS Sneak Peek: The Launch Is Near
Truth Hidden in Verse
You’ll need this later
Hands in the dirt taught me more than any book or spell could.
All my life, I’ve plowed and planted, trusting sweat to feed my kin.
I see neighbors now, leaning on stones and charms instead of steel and soil.
Land still needs tending, but fewer bend their backs to do it.
Mekhi gave folks a way to live easier, I can’t fault that.
Even so, I wonder if the harvest means as much when it comes too cheap.
Knowledge of toil—of seed to stalk, root to loaf—is slipping through our fingers.
Hard work builds more than crops; it builds people.
I just pray the next generation remembers that.
These words are more than what meets the eye. Decipher them and you’ll have the key for even greater rewards. Hold tight to that key until the doors open.
Have you figured the crypt out yet? Hold onto it just a bit longer. We promise it’ll be worth it.
EXPERIENCE AN RPG LIKE NEVER BEFORE
Whispers of Taiji: The Ascent of Aeon isn’t about making D&D or RPGs “better.” We love RPGs as they are. What we’ve done is create the game we wanted to play—a novel experience that blends familiar systems with bold new ideas.
Here’s how we’re changing the game:
Co-op vs. PvP: You’ll still need to work together to survive the Tower of Aeon, but not everyone at the table is guaranteed the same ending. Only one can stand at the top, which makes every alliance, and betrayal, carry weight.
Event Cards: Unpredictable encounters, plot twists, and mythical surprises that keep players on their toes. These moments spark the kinds of stories you’ll talk about long after the session ends.
Action Cards: Tactical choices that let you decide whether to support, sabotage, or gamble for your own gain. It’s not just about what you can do, it’s about who you choose to do it to. When choice is left in your hands, what choice will you make?
Item Cards: Items and weapons that carries lore as well as power, from character-signature relics to elemental-infused weapons. They’re more than upgrades; they’re pieces of Astra’s history in your hands.
We didn’t want to make something you just show up for on a Friday night, not to remembered next week. We wanted something that would make something that would get players excited, provoke deeper thought, and be conversation fodder for weeks to come.
And all of this lives inside a setting inspired by the anime epics and tactical RPGs we grew up loving. A world where themes of trust, betrayal, and balance are woven into every encounter, and where every decision, big or small, shapes the story.
We didn’t want to reinvent the genre. We’re just building a world and a system that excite us, and we’re thrilled to share it with you.
Thanks for being part of this journey. The Tower’s doors are opening soon—are you ready to step inside?
WE’RE GETTING CLOSE

We know how eager you’ve been while we pull the final pieces together—and believe us, we’re right there with you! The wait is almost over, and the energy in the air is electric.
Be sure to keep an eye on next week’s newsletter, because that’s when we’ll finally share all the details about launch. You won’t want to miss it.
LORE WHISPERS
The Tower of Aeon
The Tower of Aeon, a towering monolith that has stood for centuries, is both feared and revered across the land. Known as the ultimate test of strength, courage, and endurance, it beckons those who seek greatness. Few have made it to the top, but those who do emerge as legends, their names etched into history into the Hall of Champions. One such figure is Elira Falmer, a warrior who climbed to the summit over a decade ago. Now celebrated as a Champion, her presence alone is enough to deter would-be invaders. Her mastery of the sword and shield is unmatched, and she wields an aura of calm authority that assures even the most frightened of villagers.
For those who conquer the Tower as Elira did, fortune flows like rivers of gold. They are worshipped as living symbols of protection, earning fame, and a wealthy treasury. Their names became woven into songs and stories, recited by bards and whispered by children dreaming of adventure. In villages and cities, people feel safe knowing that guardians like Elira walk among them. Meanwhile, the wicked fear the very sound of her name, known to crush any sight of evil that comes her way.
PROJECT UPDATES
GET CAUGHT UP ON ALL THE LATEST
![]() DOWNLOAD GAME PREVIEWWant to get a flavor of the lore and the world yourself? Come partake in the Blue Lantern Festival with notable NPCs to get a taste of Astra. | ![]() WATCH THE STORY TRAILERYou don’t just hear about the Tower—you feel it. You feel the stakes, the longing, the quiet doubt that creeps in when everything is on the line. |
![]() | READ THE WEBCOMICWant an introduction to the world of Astra and Whispers of Taiji? Give our webcomic a read - available on Webtoon Canvas and Tapas where you'll get a taste of some of our characters and what's to come. |
Until next time, may Mekhi be with you.

- Studio Munbou


