How every comic, game, and animation weaves into one living arc

Devlogs of a Living World: Converting Readers into Fatebreakers

Threads Remember Who Pulled Them

Every world begins as a whisper—
a choice, a question, a thread drawn tight.
Some stories were never meant to be watched from the outside.

Call it lore. Call it rebellion. Call it play.

But creation is also the moment you step inside,
the rewrite no one asked for but everyone feels,
the spark that says: this world changes because I was here.

THE STORYWEAVING

OUR PATH TO A TRANSMEDIA WORLD

Behind-the-Scenes: Webcomic

When Whispers of Taiji began, we had a story. A premise. A tower. A cast of broken, brilliant characters trying to survive the forces set against them. But we didn’t want it to stop there.

We didn’t want you to just read the story. We wanted you to enter it.
To become players, agents of change, fatebreakers in a living world.
To build your own anime arc. To challenge what’s “canon.” To make a mess.

So we got to work.

We built out the lore. We mapped entire factions, schools of magic, fallen empires, and unspoken histories. We developed the TTRPG system from the ground up; modular, cinematic, and designed to hold both co-op storytelling and player-driven chaos. The animations followed, because some emotions were too big for panels. And now we’re building a digital platform to tie it all together and help players leave their mark on the world.

Canon isn’t fixed.
It’s a conversation.

Somewhere along the way, it stopped being a single story. It became a storyweave—a narrative told across platforms, formats, and community interaction.

We’re trying something a little unusual here: A living, interconnected world that can be read, played, watched, and shaped by community.

The same factions you see clashing in the webcomic are the ones you’ll be able to challenge, join, or destroy in the game. The same symbols scattered in the art might show up in dungeon mechanics or unlockable lore later on. The choices you make as players might ripple forward into future chapters or expansions.

To be clear: this world doesn’t just grow because of us. It grows with you.

It’s all happening in the same timeline.

The stories you read in the webcomic, the decisions you make in the game, the moments you see in the animations—they’re not alternate takes or disconnected versions. They’re all woven into one evolving, canonical world. Actions taken in one medium can echo into the others.

This isn’t just a shared universe.
It’s a shared history.
And you’re a part of it.

Every format speaks to the others. The webcomic drops a strange sigil? You might find it etched into a dungeon door. Your party sparks a rebellion in a game session? That could ripple forward into an official module or become the backbone of an animated short. And if you’re a backer? You might even leave a permanent mark on the timeline. No pressure.

We call it storyweaving. Internally, we call it “chasing our past selves around with scissors.”

This isn’t just a campaign or a comic or a game. It’s a breathing, branching world you can read, watch, play or break with reckless abandon.

So whether you’re a collector, a chaos gremlin, a lore hound, or just here for the sad anime girls and boys:

Welcome to Aeon.
The threads are yours now.

Here’s what the weave looks like so far:

  • 🖼 Webcomic: The dramatic origin story. Canon events. Sad kids becoming dangerous adults. Betrayals (yes, again).

  • 🎲 TTRPG: Same world, but now you can show up, punch a god, flirt with an NPC, or rewrite fate entirely. Want to make Akio’s tragic backstory worse? Be our guest.

  • 🎥 Animations: Cinematic lore drops and emotional haymakers you can’t get anywhere else. We didn’t need to animate certain heartbreaks. We chose to.

  • 📱 Digital Platform: (Soon™️) A place to collect your characters, unlock special in-world content, and maybe even send threatening letters to the devs (us) when your fave dies.

Thanks for being in this with us. The tower’s not done with us yet.

BE AN INSIDER

PROJECT UPDATES

We’re chatty — in the best way.
We believe in transparency and hype. You’ll hear from us often as we continue building this thing out, so expect updates, teases, and the occasional unhinged lore drop.

Partnerships (assembling the god-tier party)
As you may already know, we’ve got some absolute legends on our team sheet—like the animation wizards at Otsu Labs, the world-class fine artist Erica, the stylish sorcerers at Torokami Apparel, and manufacturers so good you probably already own one of their games without realizing it.

When we delayed our launch to September, we hinted at some whisper-level partnerships in the works. Well, it’s official now: green lights are flashing and the ink is drying.

We’re taking this from great to beast mode. These are long-term believers—people who aren’t just insanely good at what they do, but who care deeply about what this world could become. The kind of partners who ask, “how far can we push this?” (Answer: very.)

Stretch Goals (yes, they’re gamified. no, you’re not ready)
Look, we couldn’t not gamify the stretch goals. This is a TTRPG universe: we believe in collective chaos, group quests, and strange consequences.

Sure, hitting funding milestones will unlock new content. But that’s just one way of looking at it. We’re building interactive, community-driven mechanics that’ll shape what gets added to the game, the box, the comics, and even the digital platform. Lore drops. Secret missions. Unlockable bundles. You’ll see.

This is a group check. And you’re all rolling.

It’s not just about the dollars. It’s about what you do together. What you activate. What you challenge. And what gets rewritten because of it. At the heart of “TTRPG” is the “RP,” after all. Take that however you like.

We’re full steam ahead. Hope your party’s ready.

Until next time, may Mekhi be with you.

Studio Munbou